![]() ![]() “Everything about the game had to be the fantasy of being this powerful, awesome, gunslinger of a wizard,” Robbins said.įrom what’s been shown, Ascendant seems to have pulled at least that off. But foremost, Ascendant’s creators wanted to create a powerful battle mage that everyone would want to become. Probably the closest comparison most FPS fans will make is to Raven Software’s Quake engine Heretic and its two sequels, published more than 25 years ago.ĭevelopers at Ascendant, which Robbins founded in 2018, prioritized a rich story and world, and of course crisp, fast-paced single-player shooter gameplay with lots of visual payoff to the player. “It’s a type of game we haven’t seen for many, many years,” Bret Robbins, chief executive of Ascendant Studios, said during the presentation. A gameplay trailer out Thursday, and a closed developer presentation we saw last week, shed a lot more light on what that really means. We got a taste of Immortals of Aveum’s spell-powered shooting during a reveal trailer at The Game Awards 2022 in December. The ball players should keep their eye on is this: Immortals of Aveum is a magic-powers first-person shooter, launching in July for PlayStation 5, Windows PC, and Xbox Series X. There will be plenty more discussion of that later. ![]() It’s also an old-school, single-player narrative, so heck yeah, there’s going to be a big story behind it. There’s a lot of lore coming with Immortals of Aveum you’d expect that when the game and the story blend science fiction technology and powerful magic, and the characters are dressed in a slightly high-fantasy manner. ![]()
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